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RAT RACE MONOPOLY IS THE BEST MONOPOLY VARIATION GAME EVER !

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RATRACE MONOPOLY ADD–ON RULES – Revision 1.3 - THIS IS A FREE GAME!


“Monopoly with much, much more strategy and a lot less luck than the original with rules designed to give a true real life ‘Rat race’ feel within the game.”

The Highlights of Rat Race Monopoly!

• Rules designed to give a true real life ‘Rat race’ feel within the game
• Much more strategy and a lot less luck than original Monopoly
• New rules for better movement around the board
• Players start out with little money and have to ‘study’ and apply for a better job in order to advance in the game
• Stock exchange with well designed rules for those with an appetite for more risk but possible high returns
• Bank loans with high interest rates allow more choice to players when you just have to have it, but at a cost
• Disasters in game – more risk to property owners who does not play it safe
• Insurance on properties allows for safer game play against disasters
• TAKE THE TIME TO TRY IT, YOU WILL LOVE IT !

What do you need?

• A standard Monopoly board game (The electronic ‘card’ version would be easier to use for this add-on, but any classic Monopoly board can be used)
• This downloaded version of the add-on ‘Rat Race Monopoly’ game including, all the ‘certificates’, ‘player sheets’, ‘Stock value chart’, ‘Rule book’ and ‘Quick reference sheet’
• Two pens (for use by the ‘banker’ and ‘stock broker’)
• A printer & cardboard to print out the added certificate cards, player sheets, and ‘stock price value chart’ (The card board for the cards are optional – can be played without certificate cards, by using player sheets only)

What is included in the FREE downloaded PDF package? (Go to downloads page)

The add-on rule book (Pages 1-5)
This is what you are currently reading. You are on page 1.
Quick reference sheet (Page 6)
This sheet contains all the important add-on game notes on one convenient sheet for easy reference during the game.
Certificate cards (Pages 7-10)
These should be printed on white cardboard for use in the Rat race add-on version of the game. The player sheets can be used in conjunction to the cards for the nominated ‘banker’ to keep track of players’ progress.
Player progress sheets (Page 11)
The player progress sheets are used in conjunction to the cards for the nominated ‘banker’ to keep track of players’ progress. (Please note that a ‘banker’ needs to be elected at the start of the game – The banker then work out salaries according to job level, minus bank loans and insurance each time a players passes the ‘GO’ block.)
Stock price value chart (Page 12)
This chart is used by the ‘stock broker’ to keep track of the current share price. (A ‘stock broker’ needs to be elected at the start of the game and should update the share price each time a player passes ‘GO’ or when a player lands on one of the ‘stock exchange’ blocks.)

How does the add-on game work?

A standard Monopoly board is used and normal Monopoly rules apply in addition to the following extra rules:
• Start with only 10% from normal starting money (1,5M – depending on Monopoly board used)
• Standard salary per ‘financial year’ (A full go around the board passing ‘GO’) is 25% of normal Monopoly income (500K) – This increases as per the players ‘job’ level
• All Income TAX blocks are 100K but increases as per the player’s salary bracket. For example a Level 4 job (Senior manager) pay 100K X4 = 400K
• The winner is the 1st player with a net worth of: 30 MIL – depending on Monopoly board used)

Dice Control (Allow better movement control)
• 1 or 2 dice may be thrown on each player’s turn, but if chosen to throw only one die, a ‘1’ thrown lands you in jail as a penalty for an ‘impossible’ monopoly move.
• When a double is rolled, a player may choose to stay put, or throw again and move on. – Three doubles thrown in a row lands you in jail.

Studying / Colleges

Notes:
The red figures on the left hand side indicate the positions for the Colleges / Universities.
All the traditional ‘Train stations’ or ‘Airport’ to be substituted to become colleges / Universities.
The ‘Train stations’ or ‘Airport’ cards are not used in this game and can be packed away.
There are four (4) ‘Colleges / Universities’



Players start without any qualifications and need to further their studies (qualifications) continuously to obtain a better job in order to earn a higher salary. All train stations/airports acts as Colleges/Universities for the players to enrol to study at. This is done by paying an enrolment fee to obtain the next qualification when a player lands on a ‘college’ in his turn. Upon payment, the player is awarded his qualification and he may apply for a better job when landing on an ‘employment office’ block. – Qualifications may not be ‘Jumped’ and each one needs to be enrolled for in the order as set out in the chart below.

Qualifications
Enrolment fee Course Jobs qualified for Income bracket
500 K Diploma 1, 2 Low income
3 M Bachelor’s degree 3, 4 Middle class
6 M Master’s degree 5, 6 High income


Employment / Job brackets

Notes:
The blue figures on the left hand side indicate the positions for the ‘Employment offices’.
All the traditional ‘Community chest’ and ‘Water & Electricity’ or ‘Telecoms & Satellite’ blocks to be substituted to become ‘Employment offices’.
The ‘Water & Electricity’ or ‘Telecoms & Satellite’ cards are not used in this game and can be packed away.
There are five (5) ‘Employment offices’



Players need to continuously apply for a better job in order to further his/her income level. This is done by applying for a job at the employment offices on the board. The following standard Monopoly blocks is substituted to become ‘employment offices’: All Community chest blocks, Telecoms & Satellite Blocks.

Job level / Income brackets
Level Job description Salary factor (500K X) Income bracket Tax factor (100K X) Bank loan qualified for
1 Apprentice 1X normal salary (500K) Low income 100K x 1 = 100K 1 MIL
2 Technician 2X normal salary (1 M) 100K x 2 = 200K
3 Manager 3X normal salary (1,5 M) Middle class 100K x 3 = 300K 2 MIL
4 Senior Manager 4X normal salary (2 M) 100K x 4 = 400K
5 Director 5X normal salary (2,5 M) High income 100K x 5 = 500K 4 MIL
6 CEO 6X normal salary (3 M) 100K x 6 = 600K

Upon a player landing on the ‘employment office’ block, a dice should be thrown directly thereafter to determine the outcome of the job application.
The following dice throws determine the outcome:

Dice outcome (2 dice used) Action
‘EVEN’ number thrown Successful – You may move to the next level job for your particular degree or qualification bracket. Job 3 or 5 (Bottom job per bracket)
‘ODD’ number thrown Unsuccessful - Current job is kept
2, 3 or 11, 12 thrown Promotion – You may move to the top job for your income / qualification bracket. Job 2, 4 or 6

Chance or community chest cards

With this game the ‘community chest’ blocks is used as ‘employment offices’, thus you may pick either a ‘community chest’ or ‘chance’ card when landing on the ‘chance’ block ‘?’ – Your choice

Bank loans

A player may qualify for up to two bank loans at any one time and the loan amount as per ‘Job level’ – See diagram:

1 bank loan – While player is loaning money from the bank (1 loan) he only receives 50% of salary when passing ‘GO’ until the loan is paid back to the bank in full.
2 bank loans – While player is loaning money from the bank (2 loan) he receives NO salary when passing ‘GO’ until the loans is paid back to the bank in full.

The amount loaned is always fixed and is according to a player’s income bracket. Any loan may be re-paid after passing ‘Go’ at least once and in the process paying interest at least one time. This may be done only in a players turn.

Disasters [7 thrown]

At any time during the game when a ‘7’ is thrown a disaster occurs. Upon throwing a 7, the same player must throw the dice again to determine the severity of the disaster. There are two severity levels of disaster and is always applicable to all players who is uninsured or who has more than one street property. If a player has an odd number of cards the ‘lesser’ number of cards is lost. (Eg. If a player has ‘7’ street properties and a severe disaster occurs, only ‘3’ street properties is drawn from an opponent and is lost.)
Dice outcome (2 dice used) Disaster type Action taken (If player is not insured)
2, 3 or 11, 12 thrown Severe disaster – Fire / Earthquake/ Flood Un-insured players loose 50% (half) of their properties. A player holds up all owned property cards, and any opponent randomly draws half of the player’s street cards. The drawn streets and all ‘built’ property there-on are lost.
Any other number excl. Above
4-10 Light disaster – Burglary / Vandalism One street card is drawn from the player by any opponent and player looses all ‘built’ property on that street.

Insurance

Comprehensive insurance needs to be renewed each time a player passes ‘GO’ (starts a new financial year) to be fully insured against disasters at all times.
Insurance cost is 10% of all ‘street’ properties owned by a player (10% of all street values only)
A player may not select which properties to insure, insurance must always be on all properties or none. Example: If a player owns 3 streets to the value of 1M, 1,5M and 2M respectively, he/she has to pay 4,5M – 10% + 450K at each time passing ‘GO’ to be always fully insured against disasters.

Stock Exchange

Notes:

The green figures on the left hand side indicate the positions for the ‘Stock exchanges’.
The traditional ‘GO’, ‘Jail visitors parking’ and ‘Free parking’ blocks to be substituted to become ‘Stock exchanges’.
There are three (3) ‘Stock exchanges’



Players may invest his/her funds in stocks when landing on any of the ‘Stock Exchange’ blocks, (‘Go’, ‘Visitors at Jail’ or ‘Free parking blocks) Players has the option of buying or selling his/her current stocks. The default value of one (1) stock item at the start of the game is 1 Million.
Only one (1) stock item may be purchased per turn by a player landing on the ‘stock exchange’ at the current indicated value as per the ‘Stock Price value chart’, but there is no limit to the amount of stock items that may be sold back to the bank at the current value per players turn, but only when a player lands on any of the ‘stock exchange’ blocks.

When landing on the ‘stock exchange’ block you buy or sell stock as per the current value indicated on the ‘Stock Price value chart’ which is being kept up to date by one of the players. The ‘Stock Price value chart’ is updated each time any player lands on one of the ‘stock exchange’ blocks and each time any player passes the ‘Go’ block. The price update is being determined by the throw of the dice and the new ‘stock’ value is being recorded on the ‘Stock Price value chart’ (See example figures below).



Dice outcome (2 dice used) Action
‘8-12’ is thrown The current stock price goes ‘UP’ by one point and is recorded by one of the players.
‘7’ is thrown Stock price stays the same.
‘2-6’ is thrown The current stock price goes ‘DOWN’ by one point and is recorded by one of the players.


-----------------------------------------------------------END OF RULES------------------------------------------------------------------------





RATRACE MONOPOLY ADD–ON - QUICK REFERENCE SHEET


• Start with only 10% of normal Monopoly starting money (1,5M)
• Standard salary is 25% of normal Monopoly income (500K) – This increases as per the players ‘job’ level
• All Income TAX blocks are 100K but increases as per the player’s salary bracket. Eg: L4 job pay 100K X4 = 400K
• The winner is the 1st player with a net worth of: 30 MIL
Dice Control
• 1 or 2 dice may be thrown on each player’s turn, but if chosen to throw only one die, a ‘1’ thrown lands you in jail.
• When a double is rolled, a player may choose to stay put, or throw again and move on. – Three doubles thrown in a row lands you in jail.
Studying / Colleges
500 K Diploma 1, 2 Low income
3 M Bachelor’s degree 3, 4 Middle class
6 M Master’s degree 5, 6 High income
Employment / Job brackets
1 Apprentice 1X normal salary (500K) Low income 100K x 1 = 100K tax 1 MIL (Loan)
2 Technician 2X normal salary (1 M) 100K x 2 = 200K tax
3 Manager 3X normal salary (1,5 M) Middle class 100K x 3 = 300K tax 2 MIL (Loan)
4 Senior Manager 4X normal salary (2 M) 100K x 4 = 400K tax
5 Director 5X normal salary (2,5 M) High income 100K x 5 = 500K tax 4 MIL (Loan)
6 CEO 6X normal salary (3 M) 100K x 6 = 600K tax
The following dice throws determine the outcome upon each ‘job application’:
‘EVEN’ number thrown Successful – You may move to the next level job for your particular degree or qualification bracket. Job 3 or 5 (Bottom job per bracket)
‘ODD’ number thrown Unsuccessful - Current job is kept
2, 3 or 11, 12 thrown Promotion – You may move to the top job for your income / qualification bracket. Job 2, 4 or 6
Bank loans
1 bank loan – While player is loaning money from the bank (1 loan) he only receives 50% of salary when passing ‘GO’ until the loan is paid back.
2 bank loans – While player is loaning money from the bank (2 loan) he receives NO salary when passing ‘GO’ until the loans is paid back.
Disasters [7 thrown]
Dice outcome (2 dice used) Disaster type Action taken (If player is not insured)
2, 3 or 11, 12 thrown Severe disaster – Fire / Earthquake/ Flood Un-insured players loose 50% (half) of their properties. A player holds up all owned property cards, and any opponent randomly draws half of the player’s street cards. The drawn streets and all ‘built’ property there-on are lost.
Any other number excl. Above
4-10 Light disaster – Burglary / Vandalism One street card is drawn from the player by any opponent and player looses all ‘built’ property on that street.
Insurance
Insurance cost is 10% of all ‘street’ properties owned by a player (10% of all street values only)
Stock Exchange
Dice outcome (2 dice used) Action
‘8-12’ is thrown The current stock price goes ‘UP’ by one point and is recorded by one of the players.
‘7’ is thrown Stock price stays the same.
‘2-6’ is thrown The current stock price goes ‘DOWN’ by one point and is recorded by one of the players.


 

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